Science

All posts tagged Science

Spike Jonze’s Dangerous Idea: Her, Simulation and Reality

Her isn’t interesting because it embeds UI into the world; it’s interesting because it embeds fantasy and simulation into the world.

 

[SPOILERS ABOUND]

 

As I get older I find twee things to be ever more tedious. Exhibit A: British Gas’ recent advert for its Hive service, which has the infantilising tone and twinky-twanky ukelele music that I find insufferable. Plus at one point a man in a bowler hat drinks from what appears to be two jam jars full of urine. Astonishing. Anyway, it was therefore with some surprise that the twee aesthetic of Spike Jonze’s Her (Exhibit B: those high-waisted pants) didn’t really put me off the movie – if anything I quite enjoyed it. You now might therefore expect me, as a UX professional, to add my two cents about the UI design.

MJ ParnellSpike Jonze’s Dangerous Idea: Her, Simulation and Reality

How to Fucking Love Science

In my previous post, I argued that due to our propensity for bullshit and the unreliability of our introspections, designers can appeal to science in deceptive and unhelpful ways. Needless to say, I don’t think this is a very good state of affairs, and want to suggest a few ways we can avoid this happening.

MJ ParnellHow to Fucking Love Science

Why so much “science” used in design is bullshit: Android, Losada and Frankfurt.

It looks like Google’s Android UX team used a now-debunked research paper to guide much of their UX work. Does this mean the Android interface now needs to change? Probably not, and that might be worse. I’ll look at what this means and how we can be more careful when using research to inform our work

 

MJ ParnellWhy so much “science” used in design is bullshit: Android, Losada and Frankfurt.